I Make Stuff Work

I'm an interaction designer based in beautiful, sunny NYC.

I’m obsessed with creating order from chaos. I make velvet-smooth experiences for users by cycling through rounds of testing, listening, and improvement.

Projects

Dynomantle

ROLE: interaction design, visual design, research

A note-taking app specially tailored to people learning new skills.

Bounce

ROLE: interaction design, visual design, research, motion

An effortless way to find your perfect getaway using New York City transit lines.

Magic Meadow

ROLE: creative direction, interaction design, visual design

A magical match-3 romp through the forest

Millionaire Mansion

ROLE: creative direction, interaction design, visual design

Become a high-roller and renovate a spooky Victorian mansion

Black Diamond Casino

ROLE: design lead, visual designer, interaction designer

High-class slots for high-class people.