Millionaire Mansion

ROLE:

Creative Director

RESPONSIBILITIES:

UX and UI
Art direction

TIMEĀ FRAME:

Aug 2018- Dec 2019

RESULT:

Unreleased!
Gained us a boatload of venture capital

This project began with an impossible assignment:Ā create and release an entire Slots +Ā Builder game in 3 months!Ā While this project was never released, I'm deeply proud of the level of visual polish my team was able to achieve in such a short time.

Slots Screen

What IĀ did:Ā UI

Slots users are really fascinating to design for because they're used to playing on a physical product and have a lot of superstitions about how they need to interact with the interface in order to "win".
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This design is a responsive, sleek take on the traditional slot UI.

Builder Screen

What IĀ did:Ā UI

This was a challenging UIĀ to build because the gameplay was so segmented. IĀ added the selector in the bottom center to ensure that the story-driven mansion-fixing metagame was as discoverable as the slot games.

The top row was used to control the different required currencies and remained essentially the same in every context, so users always knew where to look for this information.

Character Dialogue Overlay

What IĀ did:Ā UI

This was a story-driven game, so it was crucial that the users felt a personal connection to the characters. But they were so small in the 3DĀ environments that it was easy to ignore them.
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IĀ made the characters very prominent in these dialogue sequences to provide warmth and emotion, drawing users into the story.

Slots Selector

What IĀ did:Ā UIĀ and illustrations

IĀ used color theory here to draw attention to the various slot offerings. The "peeking content"Ā on the right entices users to progress so that they can unlock more slot games!

Coin Store Overlay

What IĀ did:Ā UI

IĀ varied the size of the UIĀ cards and coin pile illustrations to upsell more expensive packages. Users seeing this screen for the first time will instinctively know that the left-most package provides the best value