Magic Meadow

ROLE:

Creative Director

RESPONSIBILITIES:

UX and UI
Illustration
Art direction
Technical direction

TIMEĀ FRAME:

2017 - 2020

RESULT:

200,000+ downloads
Reached #10 in the App Store's Puzzle category!
Secured us millions in venture capital

IĀ directed this project from the concept stage to post-launch. Players gained resources from playing match-3 levels and used them to rebuild a magical forest of wonders. At its height, Magic Meadow had a quarter of a million unique users!

Match- 3 Screen

What IĀ did:Ā UIĀ and illustrations

The visual language of this screen was deceptively difficult to perfect. IĀ had to design all the puzzle pieces and special items to be obviously distinct out of the corner of the user's eye, but also establish a harmonious overall appearance.

World-Building Screen

What IĀ did:Ā UI

The main challenge here was to break up the UIĀ into responsive "chunks"Ā that could rearrange themselves depending on the user's device.
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The UIĀ also had to remain legible when layered on top of complex 3DĀ backgrounds

Match-3 Goals Modal

What IĀ did:Ā UI and Illustration

IĀ just think this modal is so charming. It serves to tell the user how to beat the upcoming match-3 level and allows them to equip powerups.
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IĀ also included a monetization feature-- the user can watch an ad in order to equip the disabled 3rd powerup!

Inbox Modal

What IĀ did:Ā UI

This was the game's main social hub, which provided an element of virality-- users could send and receive "lives"Ā that allowed them to play more match-3 levels.