IĀ directed this project from the concept stage to post-launch. Players gained resources from playing match-3 levels and used them to rebuild a magical forest of wonders. At its height, Magic Meadow had a quarter of a million unique users!
What IĀ did:Ā UIĀ and illustrations
The visual language of this screen was deceptively difficult to perfect. IĀ had to design all the puzzle pieces and special items to be obviously distinct out of the corner of the user's eye, but also establish a harmonious overall appearance.
What IĀ did:Ā UI
The main challenge here was to break up the UIĀ into responsive "chunks"Ā that could rearrange themselves depending on the user's device.
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The UIĀ also had to remain legible when layered on top of complex 3DĀ backgrounds
What IĀ did:Ā UI and Illustration
IĀ just think this modal is so charming. It serves to tell the user how to beat the upcoming match-3 level and allows them to equip powerups.
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IĀ also included a monetization feature-- the user can watch an ad in order to equip the disabled 3rd powerup!
What IĀ did:Ā UI
This was the game's main social hub, which provided an element of virality-- users could send and receive "lives"Ā that allowed them to play more match-3 levels.